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Gaincube
by Voidfill Studio United States (US)

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  • This is an Open Edition
    Each edition may differ
    How is this defined? A series of pieces that are not restricted by any predetermined volume limit. Each item is meticulously produced by the designer or in collaboration with skilled local artisans, resulting in a limited quantity of unique pieces. If stated, each item may exhibit slight variations due to its handcrafted origin.
  • Can be customized upon request
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Description

GAINCUBE by Voidfil Studio is a portable, wearable Bluetooth speaker created from a repurposed Nintendo GameCube console. The speaker stands on four custom 3D-printed feet modeled after GameCube controller parts. Produced as a limited series in collaboration with Tyler Durden, each piece reconfigures the GameCube as a contemporary boombox.

The idea came from lifting a broken GameCube by its handle and noticing how its silhouette echoed a vintage boombox. GAINCUBE became a study in re-enclosure: reusing either the shell or the circuitry of a device, transplanting container or contents to activate a new use and meaning. It is a readymade for the e-waste era. This throughline runs across my practice, where obsolete technologies and familiar consumer forms are re-situated to shift their meaning. Here a nonfunctional console becomes a portable speaker, its latent potential revealed in the simple act of carrying it.

The “power” light has been reconfigured to switch on with the speaker, while the “open disc” and “reset” buttons have been rewired to serve as Bluetooth pairing and volume control. Only a handful of GAINCUBEs exist, finished in different colorways depending on the consoles we were able to source.

The speaker can be used plugged in or wireless (battery life ~4hrs). Includes charging cable (120V AC) and runs on bluetooth. Color of chain, enclosure, and LED may differ based on availability.

Dimensions LxWxH
Weight (kg)

2.0

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About Voidfill Studio Visit Showroom →

Sebastian Bidegain, founder of Voidfill Studio, is a multidisciplinary creator with a background in sculpture, design, technology, and the natural sciences. He envisions design as a fusion of craft, engineering, and a healthy dose of whimsy. His portfolio spans functional objects, jewelry and one-off sculptural pieces. Rooted in technology, his works remix everyday electronics, experiment with electrochemistry, and leverage digital fabrication. Each new project unfolds as an experiment in Voidfill Studio’s object laboratory, where new products emerge from curiosity and play.
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